Initial Release

This commit is contained in:
2026-05-24 19:52:45 -07:00
commit 8242fdbbb3
181 changed files with 10119 additions and 0 deletions
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(() => {
/** @type {HTMLAudioElement | null} */
const soundActive = document.querySelector('audio#active')
/** @type {HTMLAudioElement | null} */
const soundBounce = document.querySelector('audio#bounce')
/** @type {HTMLCanvasElement | null} */
const canvas = document.querySelector('canvas#sprites')
if (canvas && soundActive && soundBounce) {
const RENDER_WIDTH = 256, RENDER_HEIGHT = 256, GRAVITY = 0.67, BOUNCE = 0.75, JUMP = 8, COUNT = 3
const TEXTURE_WIDTH = 68, TEXTURE_HEIGHT = 78, TEXTURE_SCALE = 0.5
const TEXTURE = new Image()
const SPRITES = new Array()
const OFFSET = (RENDER_WIDTH - (COUNT * (TEXTURE_WIDTH * TEXTURE_SCALE))) / COUNT
for (let i = 0; i < COUNT; i++) {
SPRITES.push({
x: (OFFSET / 2) + (OFFSET * i) + ((TEXTURE_WIDTH * TEXTURE_SCALE) * i),
v: 0,
y: 0
})
}
const ctx = canvas.getContext('2d')
TEXTURE.src = `data:image/gif;base64,R0lGODlhRABOAPAAAAAAAFJSUiH5BAUKAAAALAAAAABEAE4AAAL/hI+pF+0P45p0uQqi3hD79CjcSF6fZzLlyp1iCrKy5KphPOe3SyP6D0N1fMBioGYxKpFE5ZKZcTqR0urxZM0Ks9Utd1r5WimksFgzKWNy5FHavZ61W0m6eeXt4TYfVp9fBxhX8of2AjeoVrjTZHenmNcQKPiIGHm1RzkHmRhkQHhp2Mlo47hpeUr66TeJV6kadaaZCSurdSjVmIsLtjrG++TbBQzUamT887arWxQqR1s8qkOcLM0GXR0rWRqNbZvN/N3NLd7sXf4cjn59vg7a7o4qHJ+uTs85f+8Krz/E3+9JG0B8AgeaymdQlL2EnhgSdCivIMSAE2dJrIgMI7mKPow4OvJICaRCkXpI+rvokdpEZezSTYvyj5SMjWq20ZS3D6Ggjjkz2sy05RwVPTxgQTk6NCDSpYt+Mn2aB0EBADs=`
canvas.style.imageRendering = 'pixelated'
canvas.style.width = `${RENDER_WIDTH}px`
canvas.style.height = `${RENDER_HEIGHT}px`
canvas.width = RENDER_WIDTH
canvas.height = RENDER_HEIGHT
soundBounce.playbackRate = 2
soundBounce.volume = 0.5
canvas.addEventListener('click', () => {
for (let i = 0; i < COUNT; i++) {
SPRITES[i].v += JUMP + (Math.random() * (JUMP / 2))
}
})
setInterval(() => {
ctx.clearRect(0, 0, RENDER_WIDTH, RENDER_HEIGHT)
for (let i = 0; i < SPRITES.length; i++) {
let oy = (RENDER_HEIGHT - (TEXTURE_HEIGHT * TEXTURE_SCALE))
let s = SPRITES[i]
s.v -= GRAVITY
s.y += s.v
if (s.y < 0) {
s.y = 0
s.v = -s.v * BOUNCE
if (Math.abs(s.v) < 0.8) {
s.v = 0
} else {
soundBounce.currentTime = 0
soundBounce.play()
}
}
ctx.drawImage(TEXTURE, s.x,
oy - s.y,
TEXTURE_WIDTH * TEXTURE_SCALE,
TEXTURE_HEIGHT * TEXTURE_SCALE
)
}
}, 1000 / 60);
}
})()