This commit is contained in:
2026-05-23 17:17:56 -07:00
commit 448f2e33ef
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import { useEffect, useRef, useState } from 'react'
import { CDN_BASE } from '../../functions/Backend'
import './styles/MediaCanvas.css'
import vectorIconThrobber from '../../vectors/throbber.svg'
import vectorIconCross from '../../vectors/cross.svg'
interface PropsForMediaCanvas {
id: string
background: boolean
}
export default function MediaCanvas({ id, background }: PropsForMediaCanvas) {
const canvasRef = useRef<HTMLCanvasElement>(null)
const videoRef = useRef<HTMLVideoElement>(null)
const [fallback, setFallback] = useState(false)
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
useEffect(() => {
const defer: (() => void)[] = []
const canvas = canvasRef.current!
const video = videoRef.current!
if (!canvas || !video) return
video.onerror = () => {
console.warn('Failed to load video, using fallback...')
teardown()
setFallback(true)
return
}
// --- Initialize Canvas ---
const gl = canvas.getContext('webgl', {
powerPreference: 'low-power',
preserveDrawingBuffer: true, // for download button
premultipliedAlpha: false,
antialias: false,
alpha: true,
depth: false,
})!
if (!gl) {
console.error('Context failed, using fallback...')
setFallback(true)
return
}
try {
const VERT = `
precision mediump float;
attribute vec2 aPos;
uniform mat3 uMatrix;
varying vec2 vUV;
void main() {
gl_Position = vec4(uMatrix * vec3(aPos, 1.0), 1.0);
vUV = aPos;
}`
const FRAG = `
precision mediump float;
uniform sampler2D uFrame;
varying vec2 vUV;
void main() {
vec2 colorUV = vec2(vUV.x, vUV.y * 0.5);
vec2 alphaUV = vec2(vUV.x, 0.5 + vUV.y * 0.5);
vec4 color = texture2D(uFrame, colorUV);
float alpha = texture2D(uFrame, alphaUV).r;
gl_FragColor = vec4(color.rgb, alpha);
}`
function compileShader(type: number, src: string) {
const s = gl.createShader(type)!
gl.shaderSource(s, src)
gl.compileShader(s)
return s
}
const prog = gl.createProgram()
gl.attachShader(prog, compileShader(gl.VERTEX_SHADER, VERT))
gl.attachShader(prog, compileShader(gl.FRAGMENT_SHADER, FRAG))
gl.linkProgram(prog)
gl.useProgram(prog)
defer.push(() => gl.deleteProgram(prog))
// --- Quad ---
const buf = gl.createBuffer()
gl.bindBuffer(gl.ARRAY_BUFFER, buf)
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1]), gl.STATIC_DRAW)
defer.push(() => gl.deleteBuffer(buf))
const aPos = gl.getAttribLocation(prog, 'aPos')
gl.enableVertexAttribArray(aPos)
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 0, 0)
gl.uniformMatrix3fv(gl.getUniformLocation(prog, 'uMatrix'), false, [2, 0, 0, 0, -2, 0, -1, 1, 1])
// --- Texture ---
const tex = gl.createTexture()
gl.bindTexture(gl.TEXTURE_2D, tex)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
gl.uniform1i(gl.getUniformLocation(prog, 'uFrame'), 0)
defer.push(() => gl.deleteTexture(tex))
defer.push(() => gl.getExtension('WEBGL_lose_context')?.loseContext())
} catch (error) {
console.error('Init failed, using fallback...', error)
setFallback(true)
teardown()
return
}
// --- Draw Loop ---
let cancel: number
let sized = false
let start = false
function tick() {
cancel = requestAnimationFrame(tick)
if (!start) {
setLoading(false)
start = true
}
try {
if (!sized && video.videoWidth > 0) {
sized = true
canvas.width = video.videoWidth
canvas.height = Math.floor(video.videoHeight / 2)
gl.viewport(0, 0, canvas.width, canvas.height)
}
if (!sized) return
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video)
gl.drawArrays(gl.TRIANGLES, 0, 6)
} catch (error) {
// bugfix for safari browsers
console.error('Draw failed, using fallback...', error)
setFallback(true)
teardown()
return
}
}
tick()
defer.push(() => cancelAnimationFrame(cancel))
video.play().catch(() => {})
// --- Disposal Functions ---
function teardown() {
let func
while ((func = defer.shift())) {
try {
func()
} catch (error) {
console.error('Teardown Error:', error)
}
}
}
return teardown
}, [])
return (
<div className={`media-canvas ${background ? 'background' : ''}`}>
{!error && loading && (
<div className="popup">
<img className="icon" src={vectorIconThrobber} />
<span className="hint">LOADING</span>
</div>
)}
{error && (
<div className="popup">
<img className="icon" src={vectorIconCross} />
<span className="hint">{error}</span>
</div>
)}
{!error && fallback && (
<img
className="render"
src={`${CDN_BASE}/${id}/standard.avif`}
onError={() => setError('Cannot Load Image')}
onLoad={() => setLoading(false)}
/>
)}
{!error && !fallback && (
<>
<video
ref={videoRef}
crossOrigin="anonymous"
className="decode"
src={`${CDN_BASE}/${id}/alpha.webm`}
autoPlay
loop
muted
playsInline
/>
<canvas ref={canvasRef} className="render" />
</>
)}
</div>
)
}